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PORTFOLIO

UNTIL I BREATHE

 

 

 

TEAM:  5 designers, 3 programmer, 2 artist

DURATION: 5 months

ROLE: Game Designer - Q&A Responsibilities

DESIGN ACTIVITIES: mechanics, level design, planograms, QA organization and plan, testing, narrative contributions, decorations, support to other team members.

TOOLS: Unity 3D, MS Project, MS Office, OneDrive, Trello, Whatsapp, Telegram, yEd, Gantt, Git: SourceTree (with Bitbucket)

Unitl I Breathe is a "first person adventure" with survival elements.

 

This is the story of Jack Kevorkian who is an interstellar traveler on a hospital spaceship that is taking his daughter Sonia, a terminal patient, to a Saturn moon to try an experimental therapy.

 

After a solar storm the ship is severely damaged and abandoned. Jack remains in the ship when his cryostatic cell fails to wake him up. 

A long period of time after the accident, Jack wakes up with a partial amnesia and finds himself alone.

The exploration of the wreckage on the search for his daughter will gradually restore memories that lead to overcome the demons of his past and unveil the mysteries of the ship. 

THE SHIP'S BOY

 

TEAM:  5 designers, 2 programmer, 2 artist

DURATION: 5 weeks

ROLE: Game Designer

DESIGN ACTIVITIES: mechanics, level design, QA organization and plan, testing, dialogue creation, contribution to the GDD development, support to other team members.

TOOLS: Construct 2, GoogleDrive, Google Documents, Trello, Whatsapp, Telegram, yEd, Gantt, Git: SourceTree (with Bitbucket)

The Ship’s Boy is a turn-based game with exploration and puzzle elements.

The colorblind  captain Swarosky is convinced that thanks to a powerful crystal that he got installed in bow of the ship, he'll be able to sail the seas and loot the tricolor beasts' hidden treasures.

 

However, something goes wrong, the ship gets damaged and abandoned by the crew and the captain Swarosky is captured.

Will now be the duty of the ship's boy to free the captain and the crew and unveil the mysteries of the most dangerous archipelago of the seven seas.

INSANITY

 

 

TEAM:  4 designers, 2 programmer, 2 artist

DURATION: 3 weeks

ROLE: Game Designer

DESIGN ACTIVITIES: mechanics, level design, level 2 decorations, testing, narrative, contribution to the GDD development, support to other team members.

TOOLS: Construct 2, GoogleDrive, Google Documents, Trello, Whatsapp, Telegram, yEd, Git: SourceTree (with Bitbucket)

InSanity is a Platform Shooter 2D in pixel art, Metroidvania style with puzzle elements for 1 player.

 

The game tells the story of P., a private investigator that tries to save his lover S. from being murdered.

 

The player navigates the story of the character through fuzzy memories, strange enemies, puzzles and weird ambient elements.

THE LABYRINTH OF TIME

 

 

 

TEAM: 5 designers, 2 programmer, 2 artist

DURATION: 48 hours

ROLE: Game Designer

DESIGN ACTIVITIES: mechanics, level design, testing, enemy guard turn balance, support to other members of the team.


TOOLS: Unity 3D, Google Documents, Google Drive, Telegram, Git: SourceTree (with Bitbucket)

The Labyrinth Of Time is a game developed during a 48-hour Digital Bros Game Academy Jam session around the topic "living in doubt".

You have been imprisoned in a dungeon but a distracted guard left your cell open!

You must enter the current time to open the cell in order to escape!

Discover what time it is by using only the schedule of the guards. Reach the exit and escape from the dungeon!

M.I.L.H

 

 

TEAM: 5 designers, 3 artist

DURATION: 10 days

ROLE: Game Designer

DESIGN ACTIVITIES: mechanics, testing, card balance, QA organization and plan, contribution to the GDD development, contribution to the storyline.

TOOLS: Pen & Paper, Trello, WhatsApp, Telegram, Google Drive, Google Documents.

M.I.L.H (Mother I Love to Hack) is Pen & Paper card game with territorial gain.

 

The mother systems are the pillars of the robotic age, they are not only self programmable and comparable to the human mind, but are also able to create other AI entities.

 

This characteristic is due to the first programming stage made by humans to render AI closer to the human mind.

 

Even now, the mother systems show signs of human habits like the will to create a family and combat for self supremacy.

 

The planet Earth and its networks are now battlefields where Atropos 1 and Lachesis 1 fight with their own sons to obtain total control

OTHER GAMES

TOO MANY KINGS:

Too Many Kings is a turn-based board game where player actions are executed simultaneously.

The objective of the game is to make an army and destroy the enemy's stronghold avoiding a dangerous dragon that roams these lands!

DURATION: 72 hours

TEAM: 4 designers

TOOLS: Pen & Paper, Google Drive, Google Documents, WhatsApp


 

MY POWER PLANT:

My Power Plant is a game created for a pitch to an Italian Energy Company that was not finally published. 

 

The game main mechanics leverages the smartphone accelerometer. In-game currency is obtained by walking and can be spent in improving and enhancing your green-energy power plant!
 

Complete the minigames to increase the accumulated energy in your power plant!

TEAM: 4 designers

TOOLS: Photoshop, Google Documents, Google Drive, Whatsapp, Telegram


 

JUST ANOTHER PONG:

Just Another Pong is the first game a worked on.

 

The game is just another Pong but includes several random PowerUPs and the 2v2 and FFA versions!

DURATION: 72 hours

TEAM: 2 designers

TOOLS: Construct 2, Trello, WhatsApp, Google Documents.

 

 


 

(Other minor games)

© 2017 by Gonzalo Ponce de Leon

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